I´m working in two pieces for my portfolio: DC´s Lobo and a Street Fighter scene. Below are a few images of the early stages.
I believe that this project deserves a post of it´s own now.
I made this rough last night and I´m modeling it now to test the Stencil Kit for Blender.
While working on the modelling, I´m making test render to see how everything is behaving. The stencil kit will be used on a old, worn out metallic version of it. Below are a few screen grabs.
This is a character I created based upon the chibbie style. I did a sketch on paper and sculpted in zbrush. Retopology, rig, pose, materials and render were done in blender. The goal was to make a character for use in animations.
Follow this link if you would like to see it bigger: https://goo.gl/FYqeT6
I lost two hard drives with 6 years of work and studies… 😐
Gotta run to start over, haha.
Feliz 2016 / Happy 2016!
Nunca pensei que a pele pudesse ser algo tão complexo e tão interessante. Próximo passo é detalhar os lábios, olhos e fazer cabelos.
I never thought that skin could be something so complex and so interesting. Next step is to detail the lips, eyes and make the hair.
Comecei o direcionamento da pele
Starting the direction of the skin
Ajustei a anatomia, criei assimetria e comecei a quebrar a superfície da pele…
Tweaked the anatomy, created asymmetry and started to break the skin surface…
Revisitando um sketch antigo, que fiz em 2013.
Revisiting an old sketch that I did in 2013.